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Base rulebook for Star Wars RPG, Age of Rebellion. DLSCRIB - Free, Fast and Secure. Age of Rebellion - Core Rulebook (SWA02) [OCR] Click the start the download. DOWNLOAD PDF. Report this file. Description Base rulebook for Star Wars RPG, Age of Rebellion Sponsored Ads. Account 207.46.13.176. Star Wars: Age of Rebellion
Core Rulebook Attribution information Author(s)
Andrew Fischer (Developer)
Gary Astleford (Contributing author)
Sterling Hershey (Contributing author)
Jason Marker (Contributing author) Cover artist(s) Publication information Release date Type Pages General information Genre(s) Issue number(s) Canon Timeline Series
Star Wars: Age of Rebellion Core Rulebook is the primary guide to Fantasy Flight Games' Star Wars: Age of Rebellion Roleplaying game. It is 464 pages in length and includes an introductory campaign, Perlemian Haul . The Core Rulebook was released on July 3, 2014. Publisher's summary Edit
Youre part of the Rebel Alliance and a traitor.Darth Vader
Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerrilla warfare across the Star Wars galaxy as a soldier, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.
The Star Wars: Age of Rebellion Core Rulebook provides everything you and your friends need to become heroes of the Rebel Alliance. Description Edit
The 464-page Star Wars: Age of Rebellion Core Rulebook provides everything players and GMs need to begin their adventures in the Star Wars universe, including:
Concise rules for character generation and advancement
Clear descriptions of the games skills and talents
Convenient charts of weapons, gear, devices, starships, and vehicles
Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign
Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire
A wealth of advice for GMs on how to create and run an Age of Rebellion campaign
A complete, introductory adventure to launch players into action! Media Edit Editions Edit
ISBN 9781616617806; July 3, 2014; Fantasy Flight Games; US hardcover [1] [2] Cover gallery Edit Front cover Front cover art by Darren Tan Introduction
chapter plate Chapter I: Playing the Game
chapter plate Chapter II: Character Creation
chapter plate Chapter III: Skills
chapter plate Chapter IV: Talents
chapter plate Chapter VI: Conflict and Combat
chapter plate Chapter VII: Starships and Vehicles chapter plate Chapter VIII: The Force
chapter plate Chapter IX: The Game Master
chapter plate Chapter X: The Galaxy
chapter plate Chapter XI: The Rebellion
chapter plate Chapter XII: Adversaries
chapter plate Back cover art
Appearances Edit By type Characters Creatures Droid models Events Locations Organizations and titles Sentient species Vehicles and vessels Weapons and technology Miscellanea
Characters
4-LOM (Indirect mention only)
Gial Ackbar (Picture only)
Zal Artha's older brother (First mentioned)
Merwon Corr (First mentioned)
Corvan (First mentioned)
Arrianya Bel Iblis (Indirect mention only)
Mara Jade (Picture only)
Joreel (First mentioned)
Tohn Kalena (First mentioned)
Jilan Noor (First appearance)
Passk (First appearance)
R2-D2 (Picture only)
Ryenne (First mentioned)
Sasha (Picture only)
Rachi Sitra (Picture only)
Trass (First mentioned)
Truno (First mentioned)
Unidentified Imperial governor (Sunfall Peak) (First mentioned)
Unidentified Imperial officer (Sunfall Peak) (First mentioned)
Temmin Vyn (First appearance)
Creatures
Krayt dragon (Picture only)
Droid models
First-degree droid
Second-degree droid
R-series
Third-degree droid
Fourth-degree droid
IG-series
Events
Great Sith War
Mandalorian Wars
Light and Darkness War
Seventh Battle of Ruusan (Indirect mention only)
Clone Wars
Battle of Boz Pity (Indirect mention only)
Battle of Coruscant (Picture only)
Ghorman Massacre (Indirect mention only)
Galactic Civil War
Mission to Sunfall Peak (First mentioned)
Operation Far View (First mentioned)
Takeover at Whisper Base (First appearance)
Battle of Whisper Base (First appearance)
Locations
The galaxy
Colonies
Commenor
Folor
Herglic Space
Neimoidia
Tapani sector
Core Worlds
Alderaan sector
Alderaan system
Alderaan
Bormea sector
Chandrila
Corellian sector
Corellian system
Drall (Indirect mention only)
Selonia (Indirect mention only)
Talus (Indirect mention only)
Tralus (Indirect mention only)
Corulag
Corusca sector
Coruscant system
Coruscant
Imperial City
Corporate Sector
Deep Core
Beshqek system
Byss
Empress Teta system
Prakith
Remduba system (First appearance)
Remduba II (First appearance)
Martle Station (First appearance)
Expansion Region
Brak sector (Indirect mention only)
Bacrana system (Indirect mention only)
Gamor system
Iktotch system (Indirect mention only)
Tierfon
Inner Rim
Bestine system
Hapes Cluster
Onderon
Dxun
Polith system
Mid Rim
Bothan sector
Naboo
Ruusan
Outer Rim Territories
Anoat sector
Hoth system
Bespin
Brema sector
Sullust system
Sullust
Calamari sector
Calamari system
Dac
Cardooine
Dantooine system
Endor
Gordian Reach
Yavin system
Yavin 4
Hutt Space
Kathol sector
Mandalore sector
Mayagil sector
Colu system
Omwat system
Reyniu (First mentioned)
Cliffview Resort (First mentioned)
Watercrest Outpost (First mentioned)
Lunoa inland sea (First mentioned)
Polis Massa system
Seswenna sector
Eriadu system
Tatooine
Tion Cluster
Tyrius system
Stewjon system
Colstev
Unidentified backwater planet (First mentioned)
Imperial administration center (First mentioned)
Sunfall Peak (First mentioned)
Imperial communications hub (First mentioned)
Unknown Regions
The Redoubt
Wild Space
Organizations and titles
Alliance to Restore the Republic
Alliance Civil Government
Alliance Cabinet
Ministry of Education
Finance Ministry
Ministry of Industry
Ministry of State
Ministry of War
Alliance Military
Alliance High Command
Alliance Fleet
Fleet Command
Alliance Special Operations
Sector Army
Team Bantha (First mentioned)
Team Thumper (First mentioned)
Bacta Cartel
Black Sun
Bothan clans
Bothawui Defense Corps
Chiewab Amalgamated Pharmaceuticals Company
Confederacy of Independent Systems
Coruscant Security Force
Dolmax (First mentioned)
Galactic Empire
Imperial Intelligence
Inquisitorius
Imperial Military
Imperial Navy
Stormtrooper
Moff
Galactic Republic
House of Organa
Jedi Order
Kuat Drive Yards
Mandalorian
Mehrak Corporation (First mentioned)
Norulac Freebooters (Indirect mention only)
Sith
Zikon Optics (First mentioned)
Sentient species
Human
Klatooinian (Picture only)
Mrlssi (Indirect mention only)
Near-Human
Vehicles and vessels
BFF-1 bulk freighter
Capital ship
Star Destroyer
Imperial -class Star Destroyer
Super Star Destroyer
Cruiser
Death Star
Escape pod (Picture only)
Class-6 escape pod (Picture only)
GR-75 medium transport (Picture only)
Gunship
YT-1300 light freighter
Speeder
Airspeeder
Landspeeder
Speeder bike
Starfighter
BTL Y-wing starfighter
TIE Series
TIE/sa bomber
Walker
Weapons and technology
60-Piece Ship's Engineering tool kit (First mentioned)
Advanced targeting array (First mentioned)
840.z holo-targeting suite (First mentioned)
LR-375a Sureshot advanced targeting array (First mentioned)
AHH Striker tactical vest (First mentioned)
Armor
Enhanced carbon-durasteel armor (First mentioned)
Cerro-ablative sheet (First mentioned)
Ferro-magnesium armor plate (First mentioned)
Armor accessory
Enhanced optics suite
Anq-Y enhanced optics suite (First mentioned)
Full-spectrum optical enhancer (First mentioned)
MULTI enhanced vision system (First mentioned)
Heating system
DL87 armor enhancement (First mentioned)
Model 00 heating system (First mentioned)
Optical camouflage system
Flicker Displacement field (First mentioned)
Ghost optical camouflage system (First mentioned)
Smokescreen stealth system (First mentioned)
Strength enhancing system
Brute strength enhancer (First mentioned)
Myomer strength enhancing system (First mentioned)
Xr5 Power Assist (First mentioned)
Thermal shielding system
3100 Firebrand suit (First mentioned)
Model 451 heat exchanger (First mentioned)
Salamander thermal shielding system (First mentioned)
Augmented spin barrel
242X augmented spin barrel (First mentioned)
HH780 HotShot barrel (First mentioned)
Model 213 Perforator barrel (First mentioned)
Backpack
Model 6 modular backpack (First mentioned)
Basic Climbing Gear (First mentioned)
Binders
Bipod
AA20 Marksman bipod (First mentioned)
XA Classic bipod (First mentioned)
BlackOps Data Breaker (First mentioned)
Blaster
Blaster cannon
Blaster carbine
Blaster pistol
Heavy blaster pistol
Blaster rifle
Heavy blaster rifle
Hold-out blaster
Model 22T4 ISB Special (First identified as Model 22T4 ISB Special)
Repeating blaster
Light repeating blaster
M-40 light repeating blaster (First identified as M-40)
Heavy repeating blaster
Blaster actuating module
97R Enhanced blaster actuating module (First mentioned)
Heavy blaster actuator (First mentioned)
X440 blaster actuating module (First mentioned)
Breath mask
Communications array
Crash survival kit (First mentioned)
Cybernetics
Cyberarm Mod V (First mentioned)
Cyberarm Mod VI (First mentioned)
Cyberlegs Mod II (First mentioned)
Cyberlegs Mod III (First mentioned)
Cybernetic eyes Mod III (First mentioned)
Cybernetic Weapon Enhancement Mod VII (First mentioned)
Cyberscanner limb (First mentioned)
Neuro-Saav Technologies Cyber-Scanner Limb (First mentioned)
ScanMaster Arm (First mentioned)
Immune implant (First mentioned)
Immune implant Mod I (First mentioned)
Implant armor (First mentioned)
Duraskin Implant (First mentioned)
Implant Armor Mod V (First mentioned)
Synthlimb blaster (First mentioned)
Datapad
MX Ultra Pocket Valet (First mentioned)
Deflector shield generator
Reinforced shield generator (First mentioned)
880 Palisade shield generator (First mentioned)
721a AEGIS shield generator (First mentioned)
SH-2/a.Z shield reinforcement (First mentioned)
Disruptor
Disruptor pistol
Disruptor rifle
Electrobinoculars
Longsight electrobinoculars (First mentioned)
Model 3 Imperial Army electrobinoculars (First mentioned)
Electronic lock breaker
Skeleton Key Locksmith's Tool (First mentioned)
Emergency repair patch
Pocket Tech (First mentioned)
Electronic countermeasure suite
995 Stormcloud ECM suite (First mentioned)
Flamethrower
Flex-Mask
Forearm grip
14A detachable pistol grip (First mentioned)
AG44S Ergonomic tactical foregrip (First mentioned)
Model 9 forearm grip (First mentioned)
Force pike
Fusioncutter
Fusion lantern
Powermax Fusion Lantern (First mentioned)
Gravity well projector
Grenade
Armor-piercing grenade
Model 9 armor piercing grenade (First mentioned)
Concussion grenade
Flash-bang grenade
Starfire flash bang grenade (First mentioned)
Fragmentation grenade
Hydraulic control circuit
Hardened circuit (First mentioned)
Insulated circuitry (First mentioned)
Hyperdrive
Jumpstar hyperdrive generator (First mentioned)
S/ig-30 hyperdrive system (First mentioned)
SSP05 hyperdrive generator (First mentioned)
Ion blaster
High-output ion turbine (First mentioned)
R800 ion ramjet (First mentioned)
SFS-220 ion drive (First mentioned)
Ter40 high-output ion turbine (First mentioned)
Jammer
1x Hail Com Jammer (First mentioned)
Laser cannon
Marksman barrel
3300 Hawkeye sharpshooter's barrel (First mentioned)
KX756 marksman barrel (First mentioned)
WQ80 barrel (First mentioned)
Medpac
Mine
Anti-personnel mine
SM-01 High Explosive land mine (First mentioned)
Anti-vehicular mine
AV70 anti-vehicle mine (First mentioned)
Model 12 repulsor mine (First mentioned)
Missile launcher
Multi-optic sight (First mentioned)
480.z1 multi-optic sight (First mentioned)
Model 44 combat optical enhancer (First mentioned)
XAD Omnisight (First mentioned)
Proton torpedo
QuickChange Theatrical Makeup (First mentioned)
Restraining bolt
Master Control restraining bolt (First mentioned)
Scanner
CUE GenScan (First mentioned)
Portable scanner
Model 808 Materials Integrity scanner (First mentioned)
Scanner goggles
Luminator goggles (First mentioned)
Torjeka B3 scanner goggles (First mentioned)
X-2000 scanner goggles (First mentioned)
Scrambler
Mk. V com scrambler (First mentioned)
Shock glove
Shortened barrel (First mentioned)
SB4 shortened barrel (First mentioned)
SBSS reduced length barrel (First mentioned)
Slugthrower
Slugthrower pistol
Striker projectile pistol]
Slugthrower rifle
Spacesuit
Standard X space suit (First mentioned)
Spread barrel
800 barrel (First mentioned)
8405 spread barrel (First mentioned)
Model 70 spread barrel (First mentioned)
Sublight drive
Ion drive
JZ-5 Fusial Thrust Engine (Indirect mention only)
Surveillance tagger
Synthskin
FastFlesh Synthskin Slap Patch (First mentioned)
Telescopic optical sight (First mentioned)
80Z telescopic optical sight (First mentioned)
Thermal detonator
Tripod mount
3R heavy weapon tripod (First mentioned)
Under-barrel flame projector (First mentioned)
Auxiliary flamer (First mentioned)
Firestorm under-barrel flame projector (First mentioned)
Under-barrel grenade launcher
Thumper under-barrel grenade launcher (First mentioned)
Viper under-barrel grenade launcher (First mentioned)
XA203 auxiliary grenade launcher (First mentioned)
Vibro-ax
Vibroknife
Vibrosword
Weapon harness
Heavy weapon power assist (First mentioned)
HR12 power harness (First mentioned)
WW480 weapons harness (First mentioned)
Miscellanea
Corps
Brigade
Regiment
Battalion
Company
Platoon
Squad
The Force
Galactic Credit Standard
Field Manual FM-5-31 (Booby Traps) (First mentioned)
Fleet
Battle group
Squadron
Section
Ration pack
ReadiMeal (First mentioned)
Trail Rations (First mentioned)
Bibliography Edit
Star Wars Fantasy Flight Games Preview: July 2014 on StarWars.com (backup link)
'Blaster' Star Wars Insider 152 Notes and references Edit
1.0 1.1 Enter the Age of Rebellion on Fantasy Flight Games' official website (backup link)
Star Wars: Age of Rebellion Core Rulebook on Fantasy Flight Games' official website (backup link) External links Edit
Star Wars: Age of Rebellion Core Rulebook on Fantasy Flight Games' official website (backup link)
Enter the Age of Rebellion on Fantasy Flight Games' official website (backup link) Beta Beginner Game Core Rulebook Game Master's Kit
Adventure modules
Beyond the Rim The Jewel of Yavin Mask of the Pirate Queen
Mini adventures
'The Long Arm of the Hutt' Under a Black Sun
'Crates of Krayts' 'Escape from Mos Shuuta' 'Trouble Brewing'
'Debts to Pay' 'Taming the Dragon'
Sourcebooks
Enter the Unknown Suns of Fortune Dangerous Covenants Far Horizons
Lords of Nal Hutta Fly Casual Special Modifications No Disintegrations Beta Beginner Game Core Rulebook Game Master's Kit
Adventure modules
Onslaught at Arda I Rescue at Glare Peak Friends Like These
Mini adventures
Operation: Shadowpoint
'Takeover at Whisper Base' 'Perlemian Haul' 'Operation: Shell Game' 'Dead in the Water'
'Claustrophobia' 'The Geharr Incident' 'In Too Deep' 'Phantoms in the Dark'
Sourcebooks
Stay on Target Desperate Allies Strongholds of Resistance Lead by Example
Forged in Battle Fully Operational Cyphers and Masks Beta Beginner Game Core Rulebook Game Master's Kit
Adventure modules
Chronicles of the Gatekeeper Ghosts of Dathomir
Bonus adventures
Lure of the Lost
Sourcebooks
Keeping the Peace Nexus of Power Savage Spirits Endless Vigil
Disciples of Harmony Unlimited Power Knights of Fate Era Sourcebooks Dawn of Rebellion Allies and Adversaries Rise of the Separatists
Collapse of the Republic Gadgets and Gear Supplementary products Star Wars Roleplaying Game Adversary Deck
The Force Awakens Beginner Game [edit] Star Wars Roleplaying Game Star Wars: Edge of the Empire (core rulebook, June 2013), the first of the three standalone games which constitute the FFG Star Wars roleplaying game. Designer(s) Dave Allen, Shawn Carman and Jay Little Publisher(s) Fantasy Flight Games Publication date August 2012 (1 st Beta)
June 2013 (1 st Edition of the 1 st Rulebook) Genre(s) Science fiction (Space opera) System(s) Custom
The Star Wars Roleplaying Game is a tabletop role-playing game set in the Star Wars universe first published by Fantasy Flight Games in August 2012. It consists of three different standalone games, each one conceived to play a particular type of character:
Star Wars: Edge of the Empire (for playing smugglers, bounty hunters, pirates etc.)
Star Wars: Age of Rebellion (for playing rebel soldiers and freedom fighters against the evil Galactic Empire)
Star Wars: Force and Destiny (for playing the last Jedi Knights under the Empire's rule)
A fourth line, based in the era of the movie Star Wars: The Force Awakens , was released in September 2016. It currently only consists of a Beginner Game with no announced plans to expand the line with any other products. [1]
1 Development
3 Game system
3.2 Templates Development [ edit ]
In the 2000s, Wizards of the Coast (WotC) owned the license for all Star Wars ' collectible card and roleplaying games. When the license expired in May 2010, WotC declined the offer to renew it. [2] In August 2011 Fantasy Flight Games acquired the license to produce Star Wars related games from Lucasfilm Ltd. Upon acquisition, Fantasy Flight announced two Star Wars gaming products: the miniatures game X-Wing and the card game Star Wars: The Card Game . [3] A role-playing game was rumored to be in the works until a year later, in August 2012, when the Fantasy Flight announced the publication of Star Wars: Edge of the Empire. Edge of the Empire was to be the first standalone game in a series of three, constituting the Fantasy Flight Games Star Wars Roleplaying Game. The first installment of the 'trilogy' was first sold in a beta version ( Star Wars: Edge of the Empire Beta ) in late 2012. [4] The completed version of Edge of the Empire , nearly double the size of the beta, was released on June 25, 2013. [5] Age of Rebellion ' s beta version was released in October 2013, a beginner set released on April 25, 2014, [6] and the final version of the game, the Age of Rebellion core rulebook, released on July 3, 2014. [7] The third line of products, Star Wars: Force and Destiny , for playing Jedi characters, was released in beta in September 2014.
Fantasy Flight initially drew criticism for releasing a beta version, making people pay twice, and for the extra expense of the unusual custom dice; but reviews after launch were enthusiastic about the dice, with Game Informer saying 'In practice, this system offers tremendous flexibility to allow the players to participate in the storytelling process, rather than just waiting for the GM to respond after a die roll. The players talk together about how to interpret a roll of the dice, and shape the results to make the most exciting story. It also speaks strongly to the cinematic nature of the Star Wars universe; characters in the movies often succeed or fail along with potent side effects.' [8] and Penny Arcade saying 'This dice system is designed to facilitate awesome storytelling and it worked great!' [9] Beta edition of Star Wars: Edge of the Empire (August, 2012). Release timeline [ edit ]
In the following release timeline, supplements are not included, however the timeline includes dice sets and the principal rule-containing products from all four lines of standalone games, including beta versions, beginner games, and core rulebooks.
August 2012: Star Wars: Edge of the Empire Beta Version
December 2012: Star Wars: Edge of the Empire Beginner Game , a boxed set including the first mass-produced dice of the game.
January 2013: The standalone Star Wars: Edge of the Empire roleplay dice sets are released.
June 2013: Star Wars: Edge of the Empire core rulebook
September 2013: Star Wars: Age of Rebellion Beta Version
April 2014: Star Wars: Age of Rebellion Beginner Game
July 2014: Star Wars: Age of Rebellion core rulebook
July 2014: The dice sets from the game are re-released, this time with the label Star Wars Roleplaying Dice .
September 2014: Star Wars: Force and Destiny Beta Version
June 2015: Star Wars: Force and Destiny Beginner Game
July 2015: Star Wars: Force and Destiny core rulebook
September 2016: Star Wars: The Force Awakens Beginner Game
February 2018: Dawn of Rebellion Era sourcebook
August 2018: Rise of the Separatists Era sourcebook is announced.
January 2019: Allies and Adversaries Profile sourcebook is announced. Setting [ edit ]
All three installments of the Star Wars Roleplaying Game are set within the time period of the original Star Wars trilogy. Star Wars: Edge of the Empire is set shortly after the destruction of the first Death Star, and deals with characters on the fringes of galactic space. Age of Rebellion is set around the time of The Empire Strikes Back , and allows players to join the Rebellion. Like Edge of the Empire , Force and Destiny is set shortly after the destruction of the first Death Star and the death of Obi-Wan Kenobi, when the force sensitives and Jedi slowly start to re-emerge in hopes of rebuilding the Jedi Order.
The Rise of the Separatists Era sourcebook is set during the Clone Wars era at the beginning of the Palpatine regime.
The Dawn of Rebellion Era sourcebook is set during the waning of the Republic and the ascendance of the Empire. It deals with the events of Rogue One , in which the Rebellion is divided into factions and is opposing the Empire just as it is consolidating its power.
The Force Awakens Beginner Game is set during the current era depicted in Star Wars: The Force Awakens , with the adventure provided taking place just before the events of the movie. Game system [ edit ] Attributes [ edit ]
The Attributes are Brawn (Physical Power), Agility (Physical Precision), Intellect (Intelligence and 'Book Smarts'), Cunning (Wisdom and 'Street Smarts'), Willpower (Endurance and Focus), and Presence (Charisma and Attractiveness). Attribute levels range from a minimum of 1 to a maximum of 6. Each character race has different base Attribute levels, though additional levels in each attribute can be gained during or after character creation, at the cost the value of the next level times 10.
Strain is a derived attribute based on a Racial minimum plus the character's Willpower that determines how much physical, mental or emotional stress a character can take before collapsing. Wound Points are a derived attribute based on a Racial minimum plus the character's Brawn that determines how much physical damage a character can take before passing out or slipping into a coma. Soak is the protection granted by the clothing or armor a character is wearing and/or the character's natural toughness. Templates [ edit ]
After determining attributes, the player designs their character using a Racial Template . Each race has different racial attribute minimums and maximums. Some races also have a free level in a racial skill (usually up to a maximum of Level 2 at creation) or have a racial talent. As an example, humans have a racial template that has a score of 2 in all Attributes and can have any two different skills of the player's choice at the start of play. Characters can also pay points to increase starting wealth (a baseline of 500 credits / point) or raise their racial advantages.
The player then picks a Career , which grants career skills. Then they pick a Specialization which grants more career skills, and a Specialization Tree , which grants specialization-based Talents . Career Skills are granted their first level free during initial character creation. They also cost less than regular Skills when buying additional levels in them. The character's career grants four Career Skills from the Career template skill list and their career specialization grants two more career Skills from the Specialization template skill list. For instance, an Engineer-Mechanic and Technician-Mechanic have the same Specialization Tree but have different specialization template career skills to choose from to depict their different character concepts.
Characters cannot buy a new Career but may buy additional Specializations - whether they are under their Career or not. However, if a character wishes to buy another specialization, it costs less for one under their chosen Career than for one under another Career. For example, the Engineer Career in the core Age of Rebellion book narrows down to the Mechanic, Saboteur, and Scientist specializations. An Engineer - Mechanic who wants to add the Engineer's Scientist specialization would pay less than if they wanted to add the Ace's Pilot specialization. The character can even take a Specialization from one of the other games like the Edge of the Empire Technician's Slicer or Bounty Hunter's Martial Artist specializations. Skills [ edit ]
The game's rules assume that all characters have all the listed skills at 'zero level' if they do not have a level in it. The character's default skill level is equal to the skill's governing Attribute score. 'Default' skill rolls use one green 8-sided Ability die per Attribute level.
Purchasing a level in a skill makes the character an expert in it. Skills have a maximum level of 5. Skill levels can be purchased for five points times the level for Career skills, with the additional cost of five additional points for non-Career skills. For instance, buying level one in Athletics skill would cost no points if it was a selected career or specialty skill during character creation, 5 points (5 x 1 = 5) if it was a non-selected career skill during or after character creation, and 10 points (5 x 1 [+5] = 10) if it was a non-career skill. Buying level two would cost 10 points (5 x 2 = 10) for a selected or non-selected career skill and 15 points (5 x 2 [+5] = 15) for a non-career skill.
Regular Skill rolls substitute a yellow 12-sided Proficiency die for a green Ability die per Skill level. For instance, a character with a level of 4 in computers skill and a level of 5 in their Intellect attribute would roll four Proficiency dice and one Ability die rather than five Ability dice. It can also add green Ability dice if the character's skill level is higher than their attribute level. Let's say that in the example above the character instead had a level of 5 in computers skill and a level of 4 in their Intellect attribute. They would still roll four Proficiency dice and one Ability die rather than five Proficiency dice until the character's Intellect is raised to 5. Blue 6-sided Boost Dice are added for advantageous events or if another character is helping the player character with the attempt.
Skill rolls are opposed by rolling a pool of purple 8-sided Difficulty Dice. Depending on the complexity of the task the character is attempting it could range from one die for an Easy complexity task (picking a keyhole lock) to five dice for a Formidable complexity task (cracking a complex vault door lock without knowing the schematics). If the character is being opposed by an NPC antagonist while performing a task, a red 12-sided Challenge Die is substituted for each yellow 12-sided Proficiency Die the NPC has in a Regular skill. Black 6-sided Setback Dice are added for disadventageous events or if another NPC is helping the antagonist NPC to hinder the player character's attempt. Talents [ edit ]
Talents are advantages that add flavor to a character and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries. They cost experience points to buy, and must be unlocked in the order they appear on a diagram called a 'Specialization Tree' (similar to those found in video games such as Star Wars: The Old Republic ). The further down the diagram, the more expensive (and powerful) the Talents become. This means that sometimes a player has to buy Talents that they do not want or require in order to get to desired talents further down the same branch. However, it avoids having the character cherry-pick the more powerful talents and leaving the rest. The player can only buy a talent on the tree once (but can buy it again if it appears elsewhere on the diagram).
Each Career Specialization has its own Specialization Tree. When the tree is all filled out, the character cannot buy any more talents from it. If the player wishes to obtain more Talents for their character, then they must select a new Career Specialization and begin filling out that Specialization Tree.
Talents are split into two groups. 'Passive' talents (which have a blue code) denote abilities that are considered always on and can be used for the entire duration of the session. 'Active' talents (which have a red code) denote abilities that require a difficulty roll to turn on prior to use, and in some cases can only be used a limited number of times in a given session. Some talents have levels and can be purchased more than once. The talent's levels stack, even if they are bought for different amounts of experience points.
Example: Grit is a passive Talent that grants a bonus of +1 per level to the character's Strain . Let's say a player bought their character three levels of Grit from one Specialization Tree at a total cost of 45 points. Then they bought one level of Grit on another Specialization Tree at a cost of 10 points. They would cumulatively stack as four levels of Grit (granting a total of +4 to Strain ). Disadvantages [ edit ]
Disadvantages can be taken during character creation to offset point costs. Edge of the Empire has Obligations , something the character is forced or compelled to do. Age of Rebellion has Duties , something the character wants to do. The number of Player Characters in the group set the base disadvantage number. The smaller the group, the larger the Disadvantage level that each player must bear. The Game Master rolls percentile dice at the beginning of play to see which character's disadvantage will be used during the session. The character can pay off the disadvantage with experience points in gameplay.
Force and Destiny has Morality , which governs how close the Force-using character is to slipping over to the Dark Side. Unlike the other two games, Morality is governed by a character's actions during gameplay. Conflict is generated whenever they choose to perform a morally questionable action or choose to use the Dark Side of the Force in order to power their abilities. Morality cannot be 'bought' with XP, instead a player wanting to change their alignment must actually role-play a more aggressive character to turn Dark, or perform acts of compassion to become a paragon of the Light.
Motivation is the character's guiding principle (a Belief, Personal Connection, or Quest). If the player uses the character's Motivation during gameplay, they get an experience point bonus. Dice [ edit ] War Of The Rebellion Pdf
The system requires custom polyhedraldice. The beta version of the Star Wars: Edge of the Empire softcover rulebook came with a sheet of stickers to convert 14 ordinary polyhedral dice of the right size to Star Wars dice. [10]
The custom dice enable the dice having results on two axes; how successful the skill check was, and how lucky the attempt was with other factors. Normally only one success on the passfail axis is needed to succeed. There are both positive and negative types of dice, which can be added to a skill check roll to represent advantages or disadvantages. White Die (The Force Die) (12-sided white die with one or two black or white dots per facet) are used to calculate the number of Destiny Tokens granted at the beginning of the session. It also is used in the game to determine a 'Luck' roll (when a plot event requires randomness or fate to determine an outcome) or when a Force Sensitive uses Force powers. Green Dice (Ability Die) (an 8-sided green die with black markings) are based on the character's Attribute level. They only have Success, Advantage, and blank faces. A Character also gets an additional Green Die for every level of a Regular Skill they have above the controlling Attribute's level. Purple Dice (Difficulty Die) (an 8-sided purple die with white markings) are based on the difficulty of the skill roll. They only have Failure, Threat, and blank faces. They are also used when an Non-Player Character is opposing the Player Character when performing a Default Skill roll. Each Purple Die represents an NPC antagonist's Green Die in an attribute (or a Regular skill level if it is higher than the character's Attribute). Yellow Dice (Proficiency Die) (a 12-sided yellow die with black markings) indicate the character's level in a skill. Each level in a skill substitutes a yellow die for a green die in a skill roll. The yellow dice are like the green ability dice, except they have a 'Triumph' (critical success) result on one face. Red Dice (Challenge Die) (a 12-sided red die with white markings) are used with an extreme difficulty level. Red dice are like the purple difficulty dice, except they have a 'Despair' (critical failure) result on one face. They are also used when a named Non-Player Character antagonist is opposing a Player Character when performing a Regular Skill roll. Each Red Die represents one level of the NPC's Yellow Dice in a skill. Blue Dice (Boost Die) (a 6-sided light-blue die with black markings) are used to aid a skill roll due to advantageous factors. They only have Success, Advantage, and blank faces. Characters with equal or greater skill can take an action to aid another Character who is using a skill to perform a task by granting them a blue die. Black Dice (Setback Die) (a 6-sided black die with white markings) are used to penalize a skill roll due to disadvantageous factors. They only have Failure, Threat, and blank faces. Character antagonists with equal or greater skill can take an action to disrupt another Character who is using a skill to perform a task by penalizing them with a black die. Percentile Dice (Critical Dice) (a pair of 10-sided dice that are different colors; one color is the 'tens' digit and the other color is the 'ones' digit; '00' is equal to 100. They are not included in the set of Star Wars dice) They are mostly used to roll on the Critical Injury and Critical Hit charts.
The results on the dice are Success (explosion symbol)/ Failure (caltrop symbol), Advantage (a pip in a wreath)/ Threat (a pip on the central facet of a faceted sphere), or Critical Success (' Triumph ', a starburst in a circle)/ Critical Failure (' Despair ', a triangle in a circle). Blank faces confer no benefit or penalty.
The result depends on subtracting the lower result from the higher result on an axis. A result of 5 Successes and 3 Failures is a Success of 2. A result of 2 Advantages and 5 Threats is a Threat of 3. Triumph and Despair do not cancel each other out and double as a Success or Failure result. A result of no Triumphs and 1 Despair is 1 Critical Failure / +1 normal Failure, which cancels out 1 Success. The total results mean that the character made the Skill roll with a bonus of 1 Success, but suffered 3 Threats and 1 Despair as well. The Game Master would interpret the result to indicate what problems and difficulties would happen next. Destiny Tokens [ edit ]
Destiny Tokens are granted based on Force Dice rolls at the beginning of the session. Each player in the party rolls a Force Die and the number of White and Black dots are added up. The Player Characters' party gets the tokens of one color and the game master gets the tokens of the opposing color. White Tokens (The Light Side of the Force) are for the Good Guys and Black Tokens (The Dark Side of the Force) are for the Bad Guys. The party's affiliation determines which color they get (although players' characters begin play firmly on the Light Side - or are at least redeemable to it - there is a possibility that they could slide, fall or even leap into the Dark Side during play.)
Every time a Destiny Token is used by the party or the game master, it is flipped over to change its color. It then awards either a bonus die (adding a Green Die or converting a Green Die into a Yellow Die) for a character's action, or a penalty die (adding a Purple Die or converting a Purple Die into a Red Die) to the opposition's effort. This flipped token can now be added to the opposite side's pool. Players have to decide whether they want to spend a point that may be needed later or limit the game master's ability to help a named NPC antagonist or penalize a player character.
The tokens can also be used like 'Fate Points' in High Adventure Role Playing (HARP) and Fate Core / Fate Accelerated Edition (FAE) or 'Possibility Points' in TORG . They can change the situation or cancel out or re-roll an unfavorable result like a fatal hit or pivotal skill-check failure.
Example: 'I'm drawing my pistol...' 'Did you remember to retrieve your pistol when you fell down that hillside last scene?' Books and supplements for the Star Wars Roleplaying Game [ edit ]
These items can be used with Edge of the Empire , Age of Rebellion and/or Force and Destiny . The 100 Rebellion Pdf
Rulebooks / basic sets
Star Wars: The Force Awakens - Beginner Game : The game is set before Star Wars: The Force Awakens, during the New Republic era. Box set includes the 48-page Star Wars: The Force Awakens basic rule book, a 14-piece Star Wars: Roleplaying Game Dice set, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Discovery on Jakku and the following play aids: four eight-page pre-generated player character booklets, a double-sided map (obverse (2 maps): hangar bay of the Silencer / wreck of the Starlight Wanderer ; reverse: Galactic Map with major trade routes and a sidebar with short entries on the planets Jakku, Takodana, and D'Quar and the New Order's Starkiller Base), and 49 character and vehicle tokens. The Beginner Game rule book is limited and lacks the full gameplay and character generation and development rules from the other three Core Books. No core book, Era sourcebook, or supplements are scheduled to follow.
Accessories
Star Wars Roleplaying Dice (2014): A set containing 1 white Force die, 3 green Advantage dice, 2 yellow Proficiency dice, 2 blue Boost dice, 3 purple Difficulty dice, 1 red Challenge die, 2 black Setback dice, and a set of 4 Destiny Tokens.
Star Wars Roleplaying Game: Characters - Critical Injury Deck
Star Wars Roleplaying Game: Ships and Vehicles - Critical Hit Deck
Star Wars Roleplaying Game: Citizens of the Galaxy Adversary Deck
Star Wars Roleplaying Game: Imperials and Rebels Adversary Deck
Star Wars Roleplaying Game: Scum and Villainy Adversary Deck
Star Wars Roleplaying Game: Creatures of the Galaxy Adversary Deck
Star Wars Roleplaying Game: Imperials and Rebels II Adversary Deck
Star Wars Roleplaying Game: Hunters and Force Users Adversary Deck
Adventures
Star Wars: The Force Awakens - A Call for Heroes : A sequel to Discovery on Jakku from the Beginner's Game. It is a 30-page booklet that is available from their website as a downloadable PDF file.
Sourcebooks
Rise of the Separatists (Era Sourcebook): Set during the Prequel movies (Star Wars: Episodes I, II III) and the Star Wars: Clone Wars TV series ( Star Wars: The Clone Wars (TV 2003-2005) Star Wars: The Clone Wars (TV 2008-2013)) at the beginning of the Clone Wars era.
Collapse of the Republic (Era Sourcebook): Set during the events of Star Wars: Revenge of the Sith . Details the end of the Clone Wars, the decline of the Old Republic, the purge of the Jedi Order, and the rise of the Sith. Introduces new character Races, Careers, and Specialization Trees and details important NPCs of the period.
Dawn of Rebellion (Era Sourcebook): Set during the events of the Rogue One: A Star Wars Story movie and the Star Wars: Rebels (TV 2014-2018) series, between the rise of the Empire and the beginning of the Rebellion.
Allies and Adversaries : Profiles and stats for over 130 NPCs. Details Rebels, Imperials, and assorted rogues, scum and villains. Books and supplements for Star Wars: Edge of the Empire [ edit ]
Rulebooks / basic sets
Star Wars: Edge of the Empire - Beta Rules : Rule Book contains the beginning adventure module Crates of Krayts . It came with five full-color character sheets and a sheet of Roleplaying Dice conversion stickers. Requires 4 six-sided dice, 6 eight-sided dice, and 4 twelve-sided dice of an appropriate size to make a full basic dice set.
Star Wars: Edge of the Empire - Beginner Game : Box set includes the 48-page Star Wars: Edge of the Empire basic rule book, a 14-piece Star Wars: Edge of the Empire Dice set, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Escape from Mos Shuuta and the following play aids: four eight-page pre-generated player character booklets, a double-sided map (obverse side: a cantina / reverse side: the interior of the Krayt's Fang - a Corellian YT-1300 light freighter), 35 character tokens, and 5 vehicle tokens. Downloadable PDF files of two additional eight-page pre-generated player character booklets are available from their website. The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
Star Wars: Edge of the Empire - Core Rulebook
Star Wars: Edge of the Empire - Game Master's Kit : Includes the 4-panel gamemaster's screen and the 30-page adventure module booklet Debts to Pay .
Accessories
Star Wars: Edge of the Empire Dice (2013): A set containing 1 white Force die, 3 green Advantage dice, 2 yellow Proficiency dice, 2 blue Boost dice, 3 purple Difficulty dice, 1 red Challenge die, 2 black Setback dice, and a set of 4 Destiny Tokens.
Under a Black Sun ( Free RPG Day Supplemental Adventure): A booklet with Dice Conversion tables, Fast-Play Rules for Star Wars: Edge of the Empire , 4 pre-generated characters, and an adventure set on Corellia involving the Black Sun pirate syndicate. They were given away at retailers on Free RPG Day (June 15, 2013). Star Wars: Edge of the Empire - Under a Black Sun is currently available for free download at the site.
Adventures
Beyond the Rim
The Jewel of Yavin
The Long Arm of the Hutt - A sequel to Escape from Mos Shuuta from the Beginner Game. It is a free PDF file that is downloadable from their website.
Mask of the Pirate Queen
Rules Supplements
Dangerous Covenants ( Hired Gun Career Book)
Enter the Unknown ( Explorer Career Book)
Far Horizons ( Colonist Career Book)
Fly Casual ( Smuggler Career Book)
No Disintegrations ( Bounty Hunter Career Book)
Special Modifications ( Technician Career Book)
Sourcebooks
Lords of Nal Hutta ( Hutt Space Source Book)
Suns of Fortune ( Corellian Sector Source Book) Books and supplements for Star Wars: Age of Rebellion [ edit ]
Rulebooks / basic sets
Star Wars: Age of Rebellion - Beta : Contains the adventure Operation: Shell Game . Includes one full-color character sheet and six pre-generated illustrated character sheets. Dice set not included.
Star Wars: Age of Rebellion - Beginner Game : Box set includes the basic 48-page Star Wars: Age of Rebellion rule book, four eight-page pre-generated illustrated player character booklets, a set of 14 Star Wars Roleplaying Dice, and a set of 8 Destiny Tokens. Also includes the 32-page adventure module book Takeover at Whisper Base and the following play aids: a double-sided map, 33 character tokens and 7 vehicle tokens. The Beginner Game rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
Star Wars: Age of Rebellion - Core Rulebook
Accessories
Age of Rebellion Game Master's Kit (includes the gamemaster's screen)
Rescue at Glare Peak Box Set ( Rebellion Day Supplemental Adventure) - Contains a 48-page Adventure / Star Wars - Age of Rebellion Fast-Play Rules booklet, three sets of play aids (each containing a mapsheet with three maps and 4 pre-generated character sheets) to run three one-shot sessions, a set of 14 Star Wars Roleplaying Dice and 8 Destiny Tokens, and a promotional Rebellion Day poster. Only available to participating retailers who applied to get them before August 6, 2014. The event was held worldwide on Rebellion Day (September 13, 2014).
Adventures
Onslaught at Arda I
Friends Like These
Rules Supplements
Stay on Target ( Ace Career Book)
Desperate Allies ( Diplomat Career Book)
Lead by Example ( Commander Career Book)
Forged in Battle ( Soldier Career Book)
Fully Operational ( Engineer Career Book)
Cyphers and Masks ( Spy Career Book)
Sourcebooks
Strongholds of Resistance ( Alliance Worlds Source Book) Books and supplements for Star Wars: Force and Destiny [ edit ]
Rulebooks / basic sets
Star Wars: Force and Destiny - Beta : Contains the introductory adventure Lost Knowledge and comes with one blank full-color character sheet and six pre-generated illustrated character sheets.
Star Wars: Force and Destiny - Beginner Game : Includes a 48-page Beginner's Game basic rule book, 4 pre-generated character folios, 2 downloadable character folio PDF files, a set of 14 Star Wars Roleplay Dice and 8 Destiny Tokens. Also includes the 32-page adventure module book Mountaintop Rescue and the following play aids: a double-sided map sheet (obverse (3 maps): The Valley, The Path to the Ruin, The Ruin; reverse: The Temple), and 55 character and monster tokens. The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book.
Star Wars: Force and Destiny - Core Rulebook : Contains the introductory adventure Lessons from the Past .
Accessories
Force and Destiny Game Master's Kit : Includes the gamemaster's screen and the adventure module booklet Hidden Depths .
Adventures
Chronicles of the Gatekeeper
Ghosts of Dathomir
Rules Supplements and Sourcebooks
Keeping the Peace ( Guardian Career Book)
Savage Spirits ( Seeker Career Book)
Endless Vigil ( Sentinel Career Book)
Disciples of Harmony ( Consular Career Book)
Unlimited Power ( Mystic Career Book)
Knights of Fate ( Warrior Career Book)
Sourcebooks
Nexus of Power ( Worlds Strong in the Force Source Book) See also [ edit ]
Star Wars: The Roleplaying Game (West End Games) (Licensed from 1987 to 1999)
D6 system - D6 Space (2004-2010): West End Games' generic set of Space Opera / Cyberpunk rules derived from the Star Wars RPG version of the D6 system.
Star Wars Roleplaying Game (Wizards of the Coast) (Licensed from 2000 to 2010) References [ edit ]
Page for The Force Awakens Beginner Game
'Wizards of the Coast Drops Star Wars License'. The Haunted Game Cafe . The Haunted Game Cafe LLC . Retrieved July 5, 2014 .
News section in the Fantasy Flight Games website: August 2, 2011.
Jay Little (2012). Star Wars: Edge of the Empire (Beta) . Fantasy Flight Games. p. 224. ISBN 1-61661-581-8 .
Jay Little (June 25, 2013). Star Wars: Edge of the Empire . Fantasy Flight Games. p. 448. ISBN 9781616616571 .
Fantasy Flight Games news (April 25, 2014), 'Begin Your Service in the Rebel Alliance: The Star Wars: Age of Rebellion Beginner Game is Now Available'
Fantasy Flight Games news (July 3, 2014), 'Enter the Age of Rebellion: The Core Rulebook, Game Master's Kit, and Roleplaying Dice Are Now Available'
Top of the Table: Star Wars Edge of the Empire review - Game Informer, July 2013
Star Wars Edge of the Empire review - Penny Arcade, December 2012
Star Wars: Edge of the Empire Beta as presented in the Fantasy Flight Games website.Archived 2012-08-22 at the Wayback Machine Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Roleplaying_Game_(Fantasy_Flight_Games)oldid=895599100'
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